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Training for War

By:Tom Kratman
I



Axiom One: The functions of training, the reasons we train, and all training can do for us, boil down to five things: Skill Training, Conditioning, Development, Selection, and Testing of Doctrine and Equipment.

The armed forces have a serious doctrinal lack when it comes to explaining why we train and how we do. Since they can’t articulate things like, “No, Doctor, Ranger School sucks in the way it does because we are conditioning and selecting, not merely teaching skills,” we get changes demanded from unqualified amd ignorant people, with credentials that bear no particular relationship to train for war.

I’ve spent, by the way, a number of decades since I first floated this axiom around, looking for a valid argument against it from anyone entitled to an opinion. I still haven’t gotten one, beyond the merest quibble. Every practicing trainer would probably recognize these as valid, even if they wouldn’t necessarily articulate them in exactly the same way.

The five functions should not be looked at as things that can be added up, to come to an approximation of a unit’s or individual’s training status. To even hope to do that you would have to be able to measure some immeasurables. Forget it; all the really important things can’t be measured, while all the really measurable things aren’t very important.

But if you could measure everything, trying to add their values together would still be the wrong way to look at it. After all, a soldier or a battalion, be they ever so skilled, are still worthless if they lack the courage to stand in line of battle, or to press the assault home. Instead, the proper way to look at them would be as things that must be multiplied by each other, with any factor being a zero causing the total to be worth zero, even if one approached infinity. Of course, again, since most of these are anywhere from difficult to impossible to measure, you’re not going to get a true value. The important thing to remember is that a zero in one is a zero overall, and even a serious weakness is one means weakness overall.

It’s also worth remembering that there is crossover. Better shooting ability, a skill, requires a degree of physical conditioning, but also conditions greater confidence, for example. Greater confidence develops greater trust and unit cohesion. I will treat these functions as distinct, for the most part, the better to illustrate them. But they are actually much fuzzier, with much more crossover, than that. They also apply in different ways at different levels, while some are appropriate to leaders, not so key to followers, and still others are collective, applying not just to everyone but to everyone in a unit together.





Axiom Two: Skill Training is the easiest.

Skill training is pretty obvious stuff: shoot, move, communicate, repair, account for, manage, request, fill out the form, clean it…there are thousands of tasks, but under a thousand for any given MOS (Military Occupational Specialty, that’s “job” for you non-cognoscenti). If in doubt, there are manuals to tell one how to do everything. A man or woman of average intelligence could learn to do most of them, and some could probably be done by a docile chimpanzee. Even fairly poor armies can do a fair job at skill training. They may not, of course, but they can, if only by sending people off to better armies to be trained. Of the five functions, skill training is the easiest, hence not necessarily the most important, for any given set of skills.

Among the reasons skill training is the easiest is that almost all skills are pretty measurable: hit the target, prepare and send the proper call for fire to the mortars or artillery, do the recon, write the operations order, analyze the map with regard to the enemy, camouflage the position so it cannot be seen from in front, drive the track without wrecking it, blow up X. Etc. Etc. Etc. You usually know when your troops have a skill down as good enough. You can tell when you’ve reached the point of diminishing returns, the point at which trying to get the task which must be done in thirty seconds done in twenty-nine just isn’t worth it, given how much else there is to do.





Axiom Three: Conditioning refers to the molding of non-conscious, instinctive, or non-intellectual characteristics, and the body. It is hard, not least because the mental and emotional aspects of it are nearly impossible to measure, objectively.

Science fiction often touches on conditioning, and sometimes with a certain amount of insight, albeit generally of the negative kind or by omission. Think here, Warren Peace in the late Bob Shaw’s book, Who Goes Here. Or Keith Laumer’s Boloverse. What do those two have in common? That the minds of the combatants can be directly programmed, or obedience unto death can be directly programed, easily and reliably, thus obviating the time consuming and incredibly iffy task of conditioning the combatants directly. Somewhat similarly, John Scalzi’s Old Man’s War provides artificial bodies tuned to perfection, thus eliminating the need to train those bodies.