"Ally." Peeta says the word slowly, tasting it. "Friend. Lover. Victor. Enemy. Fiancée. Target. Mutt. Neighbor. Hunter. Tribute. Ally. I'll add it to the list of words I use to try to figure you out." He weaves the rope in and out of his fingers. "The problem is, I can't tell what's real anymore, and what's made up."
The cessation of rhythmic breathing suggests that either people have woken or have never really been asleep at all. I suspect the latter.
Finnick's voice rises from a bundle in the shadows. "Then you should ask, Peeta. That's what Annie does."
"Ask who?" Peeta says. "Who can I trust?"
"Well, us for starters. We're your squad," says Jackson.
"You're my guards," he points out.
"That, too," she says. "But you saved a lot of lives in Thirteen. It's not the kind of thing we forget."
In the quiet that follows, I try to imagine not being able to tell illusion from reality. Not knowing if Prim or my mother loved me. If Snow was my enemy. If the person across the heater saved or sacrificed me. With very little effort, my life rapidly morphs into a nightmare. I suddenly want to tell Peeta everything about who he is, and who I am, and how we ended up here. But I don't know how to start. Worthless. I'm worthless.
At a few minutes before four, Peeta turns to me again. "Your favorite color . . . it's green?"
"That's right." Then I think of something to add. "And yours is orange."
"Orange?" He seems unconvinced.
"Not bright orange. But soft. Like the sunset," I say. "At least, that's what you told me once."
"Oh." He closes his eyes briefly, maybe trying to conjure up that sunset, then nods his head. "Thank you."
But more words tumble out. "You're a painter. You're a baker. You like to sleep with the windows open. You never take sugar in your tea. And you always double-knot your shoelaces."
Then I dive into my tent before I do something stupid like cry.
In the morning, Gale, Finnick, and I go out to shoot some glass off the buildings for the camera crew. When we get back to camp, Peeta's sitting in a circle with the soldiers from 13, who are armed but talking openly with him. Jackson has devised a game called "Real or Not Real" to help Peeta. He mentions something he thinks happened, and they tell him if it's true or imagined, usually followed by a brief explanation.
"Most of the people from Twelve were killed in the fire."
"Real. Less than nine hundred of you made it to Thirteen alive."
"The fire was my fault."
"Not real. President Snow destroyed Twelve the way he did Thirteen, to send a message to the rebels."
This seems like a good idea until I realize that I'll be the only one who can confirm or deny most of what weighs on him. Jackson breaks us up into watches. She matches up Finnick, Gale, and me each with a soldier from 13. This way Peeta will always have access to someone who knows him more personally. It's not a steady conversation. Peeta spends a long time considering even small pieces of information, like where people bought their soap back home. Gale fills him in on a lot of stuff about 12; Finnick is the expert on both of Peeta's Games, as he was a mentor in the first and a tribute in the second. But since Peeta's greatest confusion centers around me - and not everything can be explained simply - our exchanges are painful and loaded, even though we touch on only the most superficial of details. The color of my dress in 7. My preference for cheese buns. The name of our math teacher when we were little. Reconstructing his memory of me is excruciating. Perhaps it isn't even possible after what Snow did to him. But it does feel right to help him try.
The next afternoon, we're notified that the whole squad is needed to stage a fairly complicated propo. Peeta's been right about one thing: Coin and Plutarch are unhappy with the quality of footage they're getting from the Star Squad. Very dull. Very uninspiring. The obvious response is that they never let us do anything but playact with our guns. However, this is not about defending ourselves, it's about coming up with a usable product. So today, a special block has been set aside for filming. It even has a couple of active pods on it. One unleashes a spray of gunfire. The other nets the invader and traps them for either interrogation or execution, depending on the captors' preference. But it's still an unimportant residential block with nothing of strategic consequence.
The television crew means to provide a sense of heightened jeopardy by releasing smoke bombs and adding gunfire sound effects. We suit up in heavy protective gear, even the crew, as if we're heading into the heart of battle. Those of us with specialty weapons are allowed to take them along with our guns. Boggs gives Peeta back his gun, too, although he makes sure to tell him in a loud voice that it's only loaded with blanks.
Peeta just shrugs. "I'm not much of a shot anyway." He seems preoccupied with watching Pollux, to the point where it's getting a little worrisome, when he finally puzzles it out and begins to speak with agitation. "You're an Avox, aren't you? I can tell by the way you swallow. There were two Avoxes with me in prison. Darius and Lavinia, but the guards mostly called them the redheads. They'd been our servants in the Training Center, so they arrested them, too. I watched them being tortured to death. She was lucky. They used too much voltage and her heart stopped right off. It took days to finish him off. Beating, cutting off parts. They kept asking him questions, but he couldn't speak, he just made these horrible animal sounds. They didn't want information, you know? They wanted me to see it."
Peeta looks around at our stunned faces, as if waiting for a reply. When none is forthcoming, he asks, "Real or not real?" The lack of response upsets him more. "Real or not real?!" he demands.
"Real," says Boggs. "At least, to the best of my knowledge . . . real."
Peeta sags. "I thought so. There was nothing . . . shiny about it." He wanders away from the group, muttering something about fingers and toes.
I move to Gale, press my forehead into the body armor where his chest should be, feel his arm tighten around me. We finally know the name of the girl who we watched the Capitol abduct from the woods of 12, the fate of the Peacekeeper friend who tried to keep Gale alive. This is no time to call up happy moments of remembrance. They lost their lives because of me. I add them to my personal list of kills that began in the arena and now includes thousands. When I look up, I see it has taken Gale differently. His expression says that there are not enough mountains to crush, enough cities to destroy. It promises death.
With Peeta's grisly account fresh in our minds, we crunch through the streets of broken glass until we reach our target, the block we are to take. It is a real, if small, goal to accomplish. We gather around Boggs to examine the Holo projection of the street. The gunfire pod is positioned about a third of the way down, just above an apartment awning. We should be able to trigger it with bullets. The net pod is at the far end, almost the next corner. This will require someone to set off the body sensor mechanism. Everyone volunteers except Peeta, who doesn't seem to know quite what's going on. I don't get picked. I get sent to Messalla, who dabs some makeup on my face for the anticipated close-ups.
The squad positions itself under Boggs's direction, and then we have to wait for Cressida to get the cameramen in place as well. They're both to our left, with Castor toward the front and Pollux bringing up the rear so they'll be sure not to record each other. Messalla sets off a couple of smoke charges for atmosphere. Since this is both a mission and a shoot, I'm about to ask who's in charge, my commander or my director, when Cressida calls, "Action!"
We slowly proceed down the hazy street, just like one of our exercises in the Block. Everyone has at least one section of windows to blow out, but Gale's assigned the real target. When he hits the pod, we take cover - ducking into doorways or flattening onto the pretty, light orange and pink paving stones - as a hail of bullets sweeps back and forth over our heads. After a while, Boggs orders us forward.
Cressida stops us before we can rise, since she needs some close-up shots. We take turns reenacting our responses. Falling to the ground, grimacing, diving into alcoves. We know it's supposed to be serious business, but the whole thing feels a little ridiculous. Especially when it turns out that I'm not the worst actor in the squad. Not by a long shot. We're all laughing so hard at Mitchell's attempt to project his idea of desperation, which involves teeth grinding and nostrils flaring, that Boggs has to reprimand us.
"Pull it together, Four-Five-One," he says firmly. But you can see him suppressing a smile as he's double-checking the next pod. Positioning the Holo to find the best light in the smoky air. Still facing us as his left foot steps back onto the orange paving stone. Triggering the bomb that blows off his legs.
It's as if in an instant, a painted window shatters, revealing the ugly world behind it. Laughter changes to screams, blood stains pastel stones, real smoke darkens the special effect stuff made for television.