Daughters of Isis(43)
Several tomb scenes combine to provide us with a clear impression of the hustle and bustle of an Egyptian street market. On the walls of the Old Kingdom tomb of the officials Niankhkhnum and Khnumhotep at Sakkara a full-scale town market is in progress. Fruit, fish and vegetable stalls are all doing a roaring trade, two potters are competing to attract attention to their own wares and the haberdasher unrolls a bolt of his finest cloth to tempt a potential buyer. Over by the beer stand, at least one customer is already feeling somewhat tired and emotional. As the predominantly male shoppers stroll around with their practical shopping bags slung across their chests, a seller of lettuce and onion bargains with a man carrying a large jug of beer, ‘Give me some of your product and I will give you sweet vegetables.’ More excitingly, over by the vegetable stall, a trained security monkey is arresting a naked thief by biting him in the leg. One thousand years later, in the New Kingdom Theban tomb of Ipuy, the market ambience is virtually unchanged. Here, by the quayside, astute women traders have set up temporary stands to tempt the newly disembarked and newly paid sailors, helping them to convert their standard grain rations into a range of other goods. Bread, vegetables and fish are again on offer, and the ubiquitous beer stall is well stocked and ready for its first thirsty clients. Anyone who has ever enjoyed the cheerful bustle of a modern Egyptian village market will immediately recognize that, despite the presence of coinage and the absence of beer stands, there has been very little obvious change in the three thousand years since Ipuy’s tomb was painted.
Make a holiday! And do not tire of playing! For no one is allowed to take his goods with him, and no one who departs this life ever comes back again.
Middle Kingdom Song of the Harpist
Fig. 23 Trained security monkey arresting a thief
The Egyptians were a people who knew how to make the most of their spare time. Whole families enjoyed spending the day together, and picnics at the tombs of the ancestors or boating expeditions on the Nile were always a popular treat. More exciting were the days spent hunting and fishing in the marshes when, as some tomb scenes suggest, the entire family squeezed into a light reed boat in order to watch the men of the household attempt to bring down birds with a traditional curved throwing stick. Given the fragile nature of these delicate boats it would appear that the artists must have employed a degree of artistic licence in their endeavours to portray a happy family day out; otherwise we would expect to see fairly frequent scenes of capsized boats and dripping-wet families. In contrast, hunting in the desert was acknowledged by all to be a dangerous and expensive sport, reserved for upper-class men and the professional hunters who accompanied each expedition.
Back at home, many a happy hour could be spent playing with the children and the household animals.13 Pets played an important part in Egyptian family life and dogs and cats and, to a lesser extent, monkeys and even geese are frequently included in family groups, sitting proudly beside their owner’s chair. The majority of the dogs shown in these scenes appear to be lovable mongrels, although the presence of several distinctive whippet and saluki-like animals suggests that deliberate breeding was at least partially successful. These dogs, who were given suitably descriptive names such as ‘Ebony’, ‘Antelope’ or ‘Good Watcher’, made loyal companions while fulfilling the useful role of guard and hunting dog. At the end of their lives they were often accorded an elaborate burial, and poignant doggy graves with expensively mummified bodies encased in miniature canine coffins have been recovered at several archaeological sites.
However, despite its useful work, the dog was not universally admired, and many Egyptians interpreted the dog’s affectionate loyalty as a sign of cringing servility and weakness. Cats, with their mysterious aloofness and natural independence, attracted far more respect, becoming invested with several symbolic implications. In particular, as cats were customarily depicted sitting under a woman’s chair and rarely depicted in association with a man, they became recognized as symbols of femininity and female sexuality. Several powerful female cat deities emerged, and the cult of the goddess Bast, centred on the town of Bubastis in the Nile Delta, became hugely popular during the Late and Graeco-Roman Periods. Cats were certainly a useful addition to any household; not only did they protect against snakes and vermin, but they also played an important role in hunting waterfowl.
After the hustle and bustle of the day, most married couples derived a great deal of quiet pleasure from simply sitting peacefully together; this evident enjoyment of each other’s company is one of the most touching aspects of Egyptian married life. Wealthy families particularly enjoyed relaxing in the luxurious gardens of their villas, and this enjoyment was enhanced by watching the labour of others less fortunate. Home entertainments have left little trace in the archaeological record, and although we can guess that music and story-telling were important social events, we have no idea how often they occurred. In contrast, we do know that board games were hugely popular with all adults, and many tomb scenes show husbands and wives gently competing over the gaming board. It is perhaps surprising, given this evident enjoyment, that more such games did not develop. Indeed, during the entire Dynastic period there were only two universally popular games: ‘senet’, a board game for two players which was enjoyed from Predynastic times until the Roman Period, and its rival ‘twenty squares’, a game imported from the East, again for two players. Wooden boards for these two games are often found on either side of reversible gaming boxes designed to hold the necessary pieces, and these elaborate boxes were often included in the funerary equipment of the wealthy so that they could be used to while away dull moments in the Afterlife.