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Cobra(10)

By:Timothy Zahn


"Well, let's find out," the other shrugged, stepping to the room's circular table and pulling a deck of cards from a satchel sitting there. "Come on; Reginine rules say you can't turn down a card game when it's not for money."

"Since when do Reginine rules apply on Asgard?" Viljo demanded as he strolled in from the bathroom. "Why not play Earth rules, which state that all games are for money?"

"Aerie rules are that you play for real estate," Halloran offered from his bunk.

"Horizon rules—" Jonny began.

"Let's not reach too far into the Dominion backwaters, eh?" Viljo cut him off.

"Perhaps we should just go to sleep," Singh said, rejoining the group. "We'll undoubtedly have a busy day tomorrow."

"Come on," Deutsch beckoned, joining Noffke at the table. "A game will help us all settle down. Besides, it's these little things that help mold people into a team. Psychology, Cally. Right?"

Halloran chuckled, rolling out of bed and back onto his feet. "Unfair. All right, I'm in. Come on, Jonny; up. Druma, Rolon—Reginine rules, like the man said. One round only."

The game that Noffke described turned out to be almost identical to the King's Bluff Jonny was familiar with, and he felt reasonably confident as they launched into the first hand. Winning was completely unimportant to him, but he very much wanted to play without making any foolish mistakes. Viljo's gibe about the Dominion backwaters had finally crystallized for him exactly why he felt uncomfortable with this group: with the exception of Deutsch, all the others came from worlds older and more distinguished than Horizon—and Deutsch, as the only Cobra trainee from Adirondack, had obvious status as native authority on one of the two worlds the Trofts had captured. Most of the others weren't as blatant in their condescension as Viljo, but Jonny could sense traces of it in all of them. Proving he could play a competent game of cards might be a first step toward breaking down whatever stereotypes they had of frontier planets in general and Jonny in particular.

Perhaps it was his indifference toward winning aiding his merely average tactical skills, or perhaps it was small differences in body language giving his bluffs an unexpected edge . . . whatever the reason, the round hand wound up being the best he'd ever played. Out of six games he won one outright, bluff-won two others, and lost another only when Noffke stubbornly stayed with a hand that by all rights should have died young. Viljo suggested a second round—virtually demanded one, in fact—but Singh reminded them of the agreed-upon limit, and the game dissolved into a quiet flurry of bedtime preparations.

For several minutes after lights-out, Jonny replayed the game in his mind, searching every remembered nuance of speech and manner for signs that the social barriers were at least beginning to crack. But he was too tired to make much headway and soon gave up the effort. Still, they could have left him out of the game entirely; and his last thought before drifting off was that the next four weeks might be survivable, after all.

* * *

The first week of training saw a great deal of practice with the servo system, activation of the optical and auditory enhancers, and the first experience with weapons. The small lasers built into their little fingers, the trainees were told, were designed chiefly to be used on metals, but would be equally effective in short-range antipersonnel applications. Bai emphasized that, for the moment, the power outputs were being held far below lethal levels, but Jonny found that of limited comfort as he practiced against the easily melted solder targets. With anywhere up to seventy-two lasers being fired across the range at any given time, it didn't take much imagination to picture what a careless, servo-supplemented twitch of someone's wrist could do. The semiautomatic targeting capabilities, when added, just made things worse: it was all too easy to shift one's gaze with the variable/visual lock activated and wind up firing at the wrong target entirely. But luck—or Bai's training—proved adequate, and by the time the last of those sessions was over, Jonny could stand amid the flickering lights without wincing. At least not much.

At the beginning of the second week, they began putting all of it together.

"Listen up, Cobras, because today'll be your first chance to get yourselves slagged," Bai announced, apparently oblivious to the steady rain coming down on all of them. Standing at attention, Jonny tried to achieve a similar indifference; but the trickles working under his collar were far too cold for him to succeed. "A hundred meters behind me you'll see a wall," Bai continued. "It's part of a quadrangle containing a courtyard and a small inner building. Running along the top of the wall is a photoelectric beam simulating a defense laser; inside the courtyard are some remotes simulating Troft guards. Your objective is a small red box inside the building, which you are to obtain—quietly—and escape with."