Home>>read Acceptance free online

Acceptance(13)

By:Jeff VanderMeer


Confessing your simple plan to Grace, showing her some of the evidence, you’re betting that she won’t betray you to Central, but you know she might, out of a respect for the rules. Because behind all of your reasons, your data, you worry that it just boils down to being tired of the feeling in the pit of your stomach every time another expedition doesn’t come back, or only half comes back, or comes back with nothing. Needing to somehow change the paradigm.

“It’s just a quick jaunt over to El Topoff and back. No one will ever find out.” Although Lowry might. What will he do if he finds out you crossed the border without his approval? Would his anger be directed just at you?

After a pause, Grace says, “What do you need from me?” Because she can see it is important, and that you’ll do it whether she helps you or not.

The next thing she says is, “Do you think you can convince Whitby?”

“Yes, I do,” you say, and Grace looks skeptical.

But Whitby’s not a problem. Whitby’s eager, like a yipping terrier wanting to go for a long, long walk. Whitby wants out of the science department for a while. Whitby’s the one reassuring you by citing the survival rate of the last few expeditions. Whitby’s so invigorated by the opportunity that you can almost forget the whole idea is dangerous.

It’s a relief, because you realize that weekend, as you exchange small talk with the Realtor, that you were terrified of going alone. Realize, watching a football game on the bar TV, below that canopy of transfixed and rusting heavens, that if Whitby hadn’t said yes, you might’ve called the whole thing off.

* * *

Through the door, on your way to Area X, you feel a kind of pressure that bends you low, see a black horizon full of shooting stars, their trails bleeding so rich and deep across the non-sky that you squint against the brilliance of that celestial welder’s torch. A sense of teetering, of vertigo, but each time you lurch too far to one side or the other, something nudges you back toward the center, as if the edges, closer than they seem, curl up at a more severe angle. Your thoughts dart quick then slow, something stitching between them you cannot identify. The impulse comes to stop walking, to just stand there, in the corridor between the real world and Area X, for an eternity.

While hypnotized Whitby shuffles along, eyes closed, his face a twitching mass of tics as if he’s having an intense dream. Whatever haunts him inside his own head, you’ve made sure he won’t get lost, won’t just come to a halt somewhere in transit. He’s tied to you by the wrists with a nylon rope, and he stumbles along behind.

The molasses feeling Whitby told you to expect comes next, the sense of wading through thigh-high water, the resistance that means you are close to the end, a hint of the deep, spiraling door of light far ahead, and just in time, because stoic as you could be, Whitby’s dream-walking has begun to get to you, makes you think things look in at you. You lose the sense of where you are in relation to anything, even your own body … Are you really walking, or are you standing still and your brain just thinks that your feet are lifting up, falling down, lifting up again?

Until the resistance falls away like a breath held too long and then released, and you both stumble through the door and out into Area X. With Whitby on all fours, hugging the ground, shaking convulsively, and you pulling him free and past, so he won’t accidentally stagger in the wrong direction and disappear forever. He’s gasping like you both are gasping, from the freshness of the air, acclimating to it.

Such a blue, cloudless sky. A trail that should be so familiar, but it has been decades since you saw the forgotten coast. It will take more than a moment to think of it as home. You recognize the trail more from photographs and the accounts of expedition members, know it was here before the first invaders, was used by some of your long-ago ancestors, and has even now survived, overgrown, as part of Area X.

“Can you walk?” you ask Whitby, once you’ve brought him back to his senses.

“Of course I can walk.” Enthusiastic, but a kind of brittle sheen behind it, as if something has already been stripped away underneath.

You don’t ask him what he dreamed, what he saw. You don’t want to know until you’re back across.

* * *

You had reviewed those toxic Area X video clips from the doomed first expedition not to seek answers but, with some measure of guilt, to seek a connection with the wilderness you’d known as a child. To reinforce your memories, to recall what you could not recall—pushing past the screams, the disorientation, and the lack of comprehension, past Lowry’s weeping, past the darkness.